Alrighty.
Great job!
We're now virtually finished with scripting our guns.
I have attached this model to the lecture that contains all of the finished guns with the local scripts.
If you're going to be using this model, make sure you replace all of the animation IDs inside of the
properties for the guns to match the animation IDs that you uploaded to your Roblox account.
Once you're done doing that, you can go ahead and take this model and place it inside of the starter
pack and ungroup it there.
To go ahead and test these guns and change anything you want to tweak.
Because as you know, we have all of the properties inside of the guns.
We can go ahead and adjust so we can go and play, test our game and try out all of our completed guns,
make sure everything is working, and if there's any balancing or any properties in the guns you would
like to change, then you totally have the freedom to do that.
But otherwise, as you can see, our guns are now complete.
And now it's time to move on to the next things we need to script for our game.
So I'll see you in the next lecture.